Our First Development Update!

Hello everyone! This is the momentous occasion of our first ever development update.

We’ve been busier with the doing than with the blogging-about-doing, but we’ve finally got around to it now. Which does mean that right now you’re reading about things that actually happened a few months ago.

I wanted to write this post anyway, even if it’s late. This was the moment where, after a lot of work, we went from nothing to something, and I think that’s a step worth celebrating.

More precisely, we have gone from our old “functional” prototype – which merely let us prove the principle and develop some software – to a proper, “official” prototype that looks and feels like the final thing.

And, most importantly, we’ve had a chance to put it in front of real people and see how they respond. And their enthusiasm has been overwhelming!

Everyone had fun at our first public demonstration at Totmoor Farm, in Lincolnshire.

Feedback

We got one piece of feedback immediately: the seat is too high for short people! Fortunately, that’s no problem at all to fix in the next iteration.

Everyone was grateful for the airflow fan. A bit of luck really, since it was something of a spur-of-the-moment addition to the design.

One thing we have noticed is that playing games is more intuitive on the Joyride. In a lot of sit-down games, a newbie can find themselves totally at sea with the controls. That’s not the case here – people just climb on and off they go.

Quite a lot of people thought our awesome point-of-sale – done in the style of an old arcade cabinet, made with the help of celebrated furniture manufacturer Jali Ltd, and assembled at 3am the night before the demo – was part of our product. No, it’s ours. Get your own.

Next Steps

Our next priority is software. We want to make sure there’s a wealth of games, apps and programs available right out of the box. More on that soon!

At the same time, I want to make a few little fixes to the design, and then we’re ready to start value engineering and planning for manufacture. This is where the fun begins.

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